Language of instruction : English |
Sequentiality
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Mandatory sequentiality bound on the level of programme components
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Following programme components must have been included in your study programme in a previous education period
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Computer Graphics (0661)
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5.0 stptn |
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| Degree programme | | Study hours | Credits | P2 SBU | P2 SP | 2nd Chance Exam1 | Tolerance2 | Final grade3 | |
| Master of Computer Science choice | 2-yearly optional (current academic year) | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
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| Learning outcomes |
- EC
| EC 1: A graduate of the Master of Computer Science programme has insight into the most important technological developments in the field of computer science and the underlying scientific principles. | - EC
| EC 2: A graduate of the Master of Computer Science programme is able to keep up with the evolution in the field of computer science (and related fields), to evaluate and to acquire new technologies. | - EC
| EC 3: A graduate of the Master of Computer Science programme has the necessary knowledge and insights in at least one subdiscipline which allow to contribute to the development and the application of innovative ideas in a certain area of computer science (by deepening basic knowledge at bachelor level, including that of mathematical and other scientific foundations). | - EC
| EC 5: A graduate of the Master of Computer Science programme is able to independently model a complex problem in computer science, to introduce the necessary abstractions, to describe and to implement the solution in a structured manner, and, finally, to discuss with the stakeholders why the chosen solution and the corresponding implementation meet with the specifications. | - EC
| EC 7: A graduate of the Master of Computer Science programme is able to analyse and evaluate information in a critical manner and to process this information efficiently. | - EC
| EC 12: A graduate of the Master of Computer Science programme is able to critically reflect his or her own approach, to account for this and to adjust his/her behaviour accordingly. |
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| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
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The student can program fluently (in C, C++ or JAVA). The student has experience with a graphics library, preferably OpenGL.
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This course covers a series of basic techniques that form the basis of computer animation and computer simulation. Some of the topics dealt with are listed below (in a non-binding list): - (Character) Animation Techniques - Orientation Representation - Interpolation - Deforming Objects - Kinematic Linkages - Physically based Animation - L-systems - Fluids
The course consists of a series of lectures in which the subjects mentioned are dealt with. These are supplemented with exercises that must be realized independently by the student. In addition, students have to work individually on a mini-project in which the student can independently analyze a given problem, find algorithmic solutions, and convert these algorithms into a working implementation. Furthermore, the student actively works on the exercises and the project, and the student respects (also interim) deadlines.
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Lecture ✔
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Project ✔
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Self-study assignment ✔
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Exercises ✔
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Project ✔
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Period 2 Credits 6,00
Evaluation method | |
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Written exam | 50 % |
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Transfer of partial marks within the academic year | ✔ |
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Conditions transfer of partial marks within the academic year | The student must have scored at least 50%. |
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Other exam | 50 % |
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Other | Students have to work individually on a mini-project. |
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Transfer of partial marks within the academic year | ✔ |
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Conditions transfer of partial marks within the academic year | The student must have scored at least 50%. |
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Evaluation conditions (participation and/or pass) | ✔ |
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Conditions | To pass, the student must have scored at least 50% on the written exam as well as 50% on the project. |
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Consequences | If the condition is not met, the highest possible final composite score will be capped at the double of the lowest partial score. |
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Second examination period
Evaluation second examination opportunity different from first examination opprt | |
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Compulsory textbooks (bookshop) |
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Computer Animation: Algorithms and Techniques,Richard Parent,Third Edition,Morgan Kaufmann,9780124158429 |
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Compulsory course material |
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In addition to the book, slides, papers and tutorials are used. These are made available digitally. |
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| Master Computer Science profile Visual Computing | 2-yearly compulsory (current academic year) | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
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| Learning outcomes |
- EC
| EC 1: A graduate of the Master of Computer Science programme has insight into the most important technological developments in the field of computer science and the underlying scientific principles. | - EC
| EC 2: A graduate of the Master of Computer Science programme is able to keep up with the evolution in the field of computer science (and related fields), to evaluate and to acquire new technologies. | - EC
| EC 3: A graduate of the Master of Computer Science programme has the necessary knowledge and insights in at least one subdiscipline which allow to contribute to the development and the application of innovative ideas in a certain area of computer science (by deepening basic knowledge at bachelor level, including that of mathematical and other scientific foundations). | - EC
| EC 5: A graduate of the Master of Computer Science programme is able to independently model a complex problem in computer science, to introduce the necessary abstractions, to describe and to implement the solution in a structured manner, and, finally, to discuss with the stakeholders why the chosen solution and the corresponding implementation meet with the specifications. | - EC
| EC 7: A graduate of the Master of Computer Science programme is able to analyse and evaluate information in a critical manner and to process this information efficiently. | - EC
| EC 12: A graduate of the Master of Computer Science programme is able to critically reflect his or her own approach, to account for this and to adjust his/her behaviour accordingly. |
|
| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
The student can program fluently (in C, C++ or JAVA). The student has experience with a graphics library, preferably OpenGL.
|
|
|
This course covers a series of basic techniques that form the basis of computer animation and computer simulation. Some of the topics dealt with are listed below (in a non-binding list): - (Character) Animation Techniques - Orientation Representation - Interpolation - Deforming Objects - Kinematic Linkages - Physically based Animation - L-systems - Fluids
The course consists of a series of lectures in which the subjects mentioned are dealt with. These are supplemented with exercises that must be realized independently by the student. In addition, students have to work individually on a mini-project in which the student can independently analyze a given problem, find algorithmic solutions, and convert these algorithms into a working implementation. Furthermore, the student actively works on the exercises and the project, and the student respects (also interim) deadlines.
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Lecture ✔
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Project ✔
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Self-study assignment ✔
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Exercises ✔
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Project ✔
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Period 2 Credits 6,00
Evaluation method | |
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Written exam | 50 % |
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Transfer of partial marks within the academic year | ✔ |
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Conditions transfer of partial marks within the academic year | The student must have scored at least 50%. |
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Other exam | 50 % |
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Other | Students have to work individually on a mini-project. |
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Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | The student must have scored at least 50%. |
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|
Evaluation conditions (participation and/or pass) | ✔ |
|
Conditions | To pass, the student must have scored at least 50% on the written exam as well as 50% on the project. |
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Consequences | If the condition is not met, the highest possible final composite score will be capped at the double of the lowest partial score. |
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Second examination period
Evaluation second examination opportunity different from first examination opprt | |
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Compulsory textbooks (bookshop) |
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Computer Animation: Algorithms and Techniques,Richard Parent,Third Edition,Morgan Kaufmann,9780124158429 |
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|
Compulsory course material |
|
In addition to the book, slides, papers and tutorials are used. These are made available digitally. |
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| Exchange Programme Computer Science | 2-yearly optional (current academic year) | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
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The student can program fluently (in C, C++ or JAVA). The student has experience with a graphics library, preferably OpenGL.
|
|
|
This course covers a series of basic techniques that form the basis of computer animation and computer simulation. Some of the topics dealt with are listed below (in a non-binding list): - (Character) Animation Techniques - Orientation Representation - Interpolation - Deforming Objects - Kinematic Linkages - Physically based Animation - L-systems - Fluids
The course consists of a series of lectures in which the subjects mentioned are dealt with. These are supplemented with exercises that must be realized independently by the student. In addition, students have to work individually on a mini-project in which the student can independently analyze a given problem, find algorithmic solutions, and convert these algorithms into a working implementation. Furthermore, the student actively works on the exercises and the project, and the student respects (also interim) deadlines.
|
|
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|
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Lecture ✔
|
|
|
Project ✔
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|
|
Self-study assignment ✔
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|
|
|
|
Exercises ✔
|
|
|
Project ✔
|
|
|
|
Period 2 Credits 6,00
Evaluation method | |
|
Written exam | 50 % |
|
Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | The student must have scored at least 50%. |
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Other exam | 50 % |
|
Other | Students have to work individually on a mini-project. |
|
|
|
Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | The student must have scored at least 50%. |
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|
|
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|
|
Evaluation conditions (participation and/or pass) | ✔ |
|
Conditions | To pass, the student must have scored at least 50% on the written exam as well as 50% on the project. |
|
|
|
Consequences | If the condition is not met, the highest possible final composite score will be capped at the double of the lowest partial score. |
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|
Second examination period
Evaluation second examination opportunity different from first examination opprt | |
|
|
 
|
Compulsory textbooks (bookshop) |
|
Computer Animation: Algorithms and Techniques,Richard Parent,Third Edition,Morgan Kaufmann,9780124158429 |
|
 
|
Compulsory course material |
|
In addition to the book, slides, papers and tutorials are used. These are made available digitally. |
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1 Education, Examination and Legal Position Regulations art.12.2, section 2. |
2 Education, Examination and Legal Position Regulations art.16.9, section 2. |
3 Education, Examination and Legal Position Regulations art.15.1, section 3.
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Legend |
SBU : course load | SP : ECTS | N : Dutch | E : English |
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