Language of instruction : English |
Exam contract: not possible |
Sequentiality
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No sequentiality
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| Degree programme | | Study hours | Credits | P1 SBU | P1 SP | 2nd Chance Exam1 | Tolerance2 | Final grade3 | |
| Master of Interior Architecture (Dutch) | After selection | 81 | 3,0 | 81 | 3,0 | No | Yes | Numerical | |
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| Learning outcomes |
- EC
| Can innovatively apply the methods and theories of interior design, in particular in the domains furniture/domestic, retail design, scenography, and adaptive re-use, and can combine these efficiently with insights from human sciences, exact sciences, and the arts. | - EC
| Given the complexity of designing and the design context, can independently make precise and responsible choices and develop design solutions in a multidisciplinary context and in dialogue with the stakeholders, always focusing on the user. The graduate is able to reflect critically to adjust own work, vision and process. | - EC
| Can research (by design) with a sense of intuition, experiment, associative thinking, imagination and emotion and, in doing so, displays an artistic-explorative, visual-imaginative perspective. | - EC
| Can communicate a design(process) convincingly to novices and specialists in images, written and spoken word, using the appropriate visualization techniques, both digital and manual, in a balanced, targeted, and deliberate way. | - EC
| Designs with awareness of the intermediary character of interior architecture and the societal, ethical and ecological implications of the design. |
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| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
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This course is set up as a crash course retail design of one week of which the goal is to invite students from different disciplines (interior design, architecture, product design/industrial design, marketing and cross/multi media design) to collectively reflect on the challenges and opportunities of thestore of the future. The general set-up is to combine the state-of-the-art knowledge coming from both academics and experienced practitioners with the creativity of students while working on a real life project (large brand/retailer). Each touchpoint will be designed on a conceptual level with the focus on being future proof and sustainable. Students learn to work in multi-disciplinary teams on an omni-channel (or phygital) brand story.
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Design studio ✔
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Excursion/Fieldwork ✔
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Lecture ✔
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Group work ✔
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Period 1 Credits 3,00
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Additional information | The student needs to pass (score of 10/20 or more) to receive the credits. |
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| 2nd year Master in Architecture | After selection | 81 | 3,0 | 81 | 3,0 | No | Yes | Numerical | |
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| Learning outcomes |
- EC
| The student has knowledge about materials, constructive consistency, comfort, calculation and simulation methods and methods of execution, and can use and justify this knowledge in a deliberate and innovative way in the design and design process. | - EC
| The student can independently and critically acquire and apply design oriented and research based knowledge and insight in architectural and cultural sciences. | - EC
| The student can independently and critically reflect on a complex societal question and spatial environment, and, based on this, formulate visions and possibilities and translate a concept into a spatial coherent design on different scale levels, taking into account economic, ecologic, social, historical, and aesthetic dimensions. | - EC
| The student can clarify, efficiently communicate, and spatially visualize an architectural concept, design, design process, and research data based on an advanced mastery of the visual media, manual as well as digital, and this for a general as well as a specialized audience. |
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| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
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This course is set up as a crash course retail design of one week of which the goal is to invite students from different disciplines (interior design, architecture, product design/industrial design, marketing and cross/multi media design) to collectively reflect on the challenges and opportunities of thestore of the future. The general set-up is to combine the state-of-the-art knowledge coming from both academics and experienced practitioners with the creativity of students while working on a real life project (large brand/retailer). Each touchpoint will be designed on a conceptual level with the focus on being future proof and sustainable. Students learn to work in multi-disciplinary teams on an omni-channel (or phygital) brand story.
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Design studio ✔
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Excursion/Fieldwork ✔
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Lecture ✔
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Group work ✔
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Period 1 Credits 3,00
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Additional information | The student needs to pass (score of 10/20 or more) to receive the credits. |
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| master TEW-MIN | After selection | 81 | 3,0 | 81 | 3,0 | No | Yes | Numerical | |
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| Learning outcomes |
- EC
| The holder of the degree works in a team and displays leadership skills with a multidisciplinary approach to a business problem. (Teamwork) | - EC
| The holder of the degree communicates clearly and correctly in writing and orally, in a business and academic context, if necessary supplemented with visual support. (Communication) |
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| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
This course is set up as a crash course retail design of one week of which the goal is to invite students from different disciplines (interior design, architecture, product design/industrial design, marketing and cross/multi media design) to collectively reflect on the challenges and opportunities of thestore of the future. The general set-up is to combine the state-of-the-art knowledge coming from both academics and experienced practitioners with the creativity of students while working on a real life project (large brand/retailer). Each touchpoint will be designed on a conceptual level with the focus on being future proof and sustainable. Students learn to work in multi-disciplinary teams on an omni-channel (or phygital) brand story.
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Design studio ✔
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Excursion/Fieldwork ✔
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Lecture ✔
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Group work ✔
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Period 1 Credits 3,00
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Additional information | The student needs to pass (score of 10/20 or more) to receive the credits. |
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| 1st Master of Business Engineering | After selection | 81 | 3,0 | 81 | 3,0 | No | Yes | Numerical | |
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| Learning outcomes |
- EC
| The holder of the degree works in a diverse team and displays leadership skills with a multidisciplinary approach to a business problem. (Teamwork) | - EC
| The holder of the degree communicates clearly and correctly in writing and orally, in a business and academic context, if necessary supplemented with visual support. (Communication) |
|
| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
This course is set up as a crash course retail design of one week of which the goal is to invite students from different disciplines (interior design, architecture, product design/industrial design, marketing and cross/multi media design) to collectively reflect on the challenges and opportunities of thestore of the future. The general set-up is to combine the state-of-the-art knowledge coming from both academics and experienced practitioners with the creativity of students while working on a real life project (large brand/retailer). Each touchpoint will be designed on a conceptual level with the focus on being future proof and sustainable. Students learn to work in multi-disciplinary teams on an omni-channel (or phygital) brand story.
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|
|
Design studio ✔
|
|
|
Excursion/Fieldwork ✔
|
|
|
Lecture ✔
|
|
|
|
|
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Group work ✔
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Period 1 Credits 3,00
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Additional information | The student needs to pass (score of 10/20 or more) to receive the credits. |
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| 1st Master of Business and Information Systems Engineering | After selection | 81 | 3,0 | 81 | 3,0 | No | Yes | Numerical | |
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| Learning outcomes |
- EC
| The holder of the degree works in a diverse team and displays leadership skills with a multidisciplinary approach to a business problem. (Teamwork) | - EC
| The holder of the degree communicates clearly and correctly in writing and orally, in a business and academic context, if necessary supplemented with visual support. (Communication) |
|
| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
This course is set up as a crash course retail design of one week of which the goal is to invite students from different disciplines (interior design, architecture, product design/industrial design, marketing and cross/multi media design) to collectively reflect on the challenges and opportunities of thestore of the future. The general set-up is to combine the state-of-the-art knowledge coming from both academics and experienced practitioners with the creativity of students while working on a real life project (large brand/retailer). Each touchpoint will be designed on a conceptual level with the focus on being future proof and sustainable. Students learn to work in multi-disciplinary teams on an omni-channel (or phygital) brand story.
|
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|
|
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|
|
Design studio ✔
|
|
|
Excursion/Fieldwork ✔
|
|
|
Lecture ✔
|
|
|
|
|
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Group work ✔
|
|
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|
Period 1 Credits 3,00
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Additional information | The student needs to pass (score of 10/20 or more) to receive the credits. |
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1 Education, Examination and Legal Position Regulations art.12.2, section 2. |
2 Education, Examination and Legal Position Regulations art.16.9, section 2. |
3 Education, Examination and Legal Position Regulations art.15.1, section 3.
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Legend |
SBU : course load | SP : ECTS | N : Dutch | E : English |
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