Language of instruction : English |
Exam contract: not possible |
Sequentiality
|
|
Mandatory sequentiality bound on the level of programme components
|
|
|
Group 1 |
|
|
Following programme components must have been included in your study programme in a previous education period
|
|
|
Advanced Object Oriented Programming (4985)
|
6.0 stptn |
|
Or group 2 |
|
|
Following programme components must have been included in your study programme in a previous education period
|
|
|
Object Oriented Programming II (4183)
|
8.0 stptn |
|
Or group 3 |
|
|
Following programme components must have been included in your study programme in a previous education period
|
|
|
Object-oriented programming (1339)
|
6.0 stptn |
|
|
| Degree programme | | Study hours | Credits | P2 SBU | P2 SP | 2nd Chance Exam1 | Tolerance2 | Final grade3 | |
| 2nd year Bachelor of Computer Science | Compulsory | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
|
| Learning outcomes |
- EC
| The Bachelor of Computer Science graduate can model and analyse a real-life computer problem, use the own creativity to solve partial problems and combine the solutions found to solve the original problem. | - EC
| The Bachelor of Computer Science graduate is aware of computer science as a scientific discipline, demonstrates a critical attitude and is able to take and defend a position based on acquired knowledge and insight. | - EC
| The Bachelor of Computer Science graduate is able to take an algorithmic approach to problem solving and is familiar with various programming paradigms, programming techniques and programming methods. | - EC
| The Bachelor of Computer Science graduate has a broad frame of reference that allows him/her to continually update his/her own knowledge and skills in the area of computer science. | - EC
| The Bachelor of Computer Science graduate can compare and weigh options for solving a computer science problem and the tools available to do so, based on their usefulness, correctness, and efficiency. | - EC
| The Bachelor of Computer Science graduate is able to process information from professional literature and research in an academically sound manner. | - EC
| The Bachelor of Computer Science graduate values the technical quality of the final product result, works meticulously and systematically, and can correctly translate the related specifications into software. | - EC
| The Bachelor of Computer Science graduate takes user aspects of computer science into consideration. | - EC
| The Bachelor of Computer Science graduate can work in a team on a project of moderate complexity. In this respect, not only domain knowledge aspects are important, but also communication and social skills and the ability to make good task agreements. | - EC
| The Bachelor of Computer Science graduate can report and communicate about proper work, and can present it, to computer scientists. | - EC
| The Bachelor of Computer Science graduate is aware of the ethical-social context in which computer science is used. He/she can recognize and analyze ethical and deontological problems, and act accordingly. | - EC
| The Bachelor of Computer Science graduate can reflect on criticism and can adjust the own functioning based on this. |
|
| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
The student is familiar with imperative and object-oriented programming and can use advanced APIs.
|
|
|
The student will become familiar with user aspects of software and technology within the field of human-computer interaction. Through principles, guidelines, and processes, students learn to develop user interfaces tailored to the end user. These techniques are primarily applied to mobile systems. In doing so, the student acquires basic knowledge of programming for mobile devices. In addition to mobile systems, this course module also covers other types of contemporary user interfaces. The student is introduced to these subjects through introductory lectures and practical work (assignments and/or projects).
|
|
|
|
|
|
|
Lecture ✔
|
|
|
Project ✔
|
|
|
Response lecture ✔
|
|
|
Self-study assignment ✔
|
|
|
|
Period 2 Credits 6,00
Evaluation method | |
|
|
Other exam | 50 % |
|
Other | Praktisch werk: (groeps-)taken en (groeps-)project. |
|
|
|
Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | Indien minstens 60% op het praktisch werk behaald wordt, mag die deelscore overgedragen worden naar de herkansing. |
|
|
|
|
|
|
|
Evaluation conditions (participation and/or pass) | ✔ |
|
Conditions | De student dient aan beide onderdelen (praktisch werk en schriftelijk examen) deel te nemen. Er worden enkel punten toegekend voor dit vak indien aan alle onderdelen van de evaluatie wordt deelgenomen en voldoende participatie in het praktisch gedeelte kan aangetoond worden. |
|
|
|
Consequences | Indien niet aan de condities voldaan is, wordt geen eindcijfer toegekend maar een "X". |
|
|
|
Additional information | Indien een groepsproject of groepstaak deel uitmaakt van de evaluatie, dan wordt dit beoordeeld met een groepscijfer, maar bij onevenwichtige bijdrage van de leden van het team kan overgegaan worden naar een individueel cijfer. |
|
Second examination period
Evaluation second examination opportunity different from first examination opprt | |
|
Explanation (English) | Bij de herkansing worden groepsproject en groepstaken vervangen door individuele taken/project. |
|
|
|
|
 
|
Compulsory course material |
|
The study material is made available via blackboard and/or is distributed during class. |
|
 
|
Recommended reading |
|
- Usability Engineering,Jacob Nielsen,Morgan Kaufmann,0125184069
- The Design of Everyday Things,Donald Norman,INGP,9780465050659
- About Face: The Essentials of Interaction Design by Alan Cooper,David Cronin, Alan Cooper, Christopher Noessel, Robert Reimann,Wiley,9781118766576
- Designing with the mind in mind,Jeff Johnson,3,Elsevier,9780128182024,Beschikbaar als e-book (2nd edition): https://www.sciencedirect.com/book/9780124079144/designing-with-the-mind-in-mind
|
|
|
|
|
|
| 2nd Master of Business and Information Systems Engineering minor IT | Compulsory | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
|
| Learning outcomes |
- EC
| The holder of the degree applies acquired knowledge independently. (Self-direction and entrepreneurial spirit) | - EC
| The holder of the degree works in a diverse team and displays leadership skills with a multidisciplinary approach to a business problem. (Teamwork) | - EC
| The holder of the degree communicates clearly and correctly in writing and orally, in a business and academic context, if necessary supplemented with visual support. (Communication) | - EC
| The holder of the degree integrates the perspective of stakeholders in optimising complex business processes. (Stakeholder awareness) | - EC
| The holder of the degree models, designs and evaluates solutions for business and IT problems to support decision-making at different levels in a complex context. (Problem-solving capacity) |
|
| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
The student is familiar with imperative and object-oriented programming and can use advanced APIs.
|
|
|
The student will become familiar with user aspects of software and technology within the field of human-computer interaction. Through principles, guidelines, and processes, students learn to develop user interfaces tailored to the end user. These techniques are primarily applied to mobile systems. In doing so, the student acquires basic knowledge of programming for mobile devices. In addition to mobile systems, this course module also covers other types of contemporary user interfaces. The student is introduced to these subjects through introductory lectures and practical work (assignments and/or projects).
|
|
|
|
|
|
|
Lecture ✔
|
|
|
Project ✔
|
|
|
Response lecture ✔
|
|
|
Self-study assignment ✔
|
|
|
|
Period 2 Credits 6,00
Evaluation method | |
|
|
Other exam | 50 % |
|
Other | Praktisch werk: (groeps-)taken en (groeps-)project. |
|
|
|
Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | Indien minstens 60% op het praktisch werk behaald wordt, mag die deelscore overgedragen worden naar de herkansing. |
|
|
|
|
|
|
|
Evaluation conditions (participation and/or pass) | ✔ |
|
Conditions | De student dient aan beide onderdelen (praktisch werk en schriftelijk examen) deel te nemen. Er worden enkel punten toegekend voor dit vak indien aan alle onderdelen van de evaluatie wordt deelgenomen en voldoende participatie in het praktisch gedeelte kan aangetoond worden. |
|
|
|
Consequences | Indien niet aan de condities voldaan is, wordt geen eindcijfer toegekend maar een "X". |
|
|
|
Additional information | Indien een groepsproject of groepstaak deel uitmaakt van de evaluatie, dan wordt dit beoordeeld met een groepscijfer, maar bij onevenwichtige bijdrage van de leden van het team kan overgegaan worden naar een individueel cijfer. |
|
Second examination period
Evaluation second examination opportunity different from first examination opprt | |
|
Explanation (English) | Bij de herkansing worden groepsproject en groepstaken vervangen door individuele taken/project. |
|
|
|
|
 
|
Compulsory course material |
|
The study material is made available via blackboard and/or is distributed during class. |
|
 
|
Recommended reading |
|
- Usability Engineering,Jacob Nielsen,Morgan Kaufmann,0125184069
- The Design of Everyday Things,Donald Norman,INGP,9780465050659
- About Face: The Essentials of Interaction Design by Alan Cooper,David Cronin, Alan Cooper, Christopher Noessel, Robert Reimann,Wiley,9781118766576
- Designing with the mind in mind,Jeff Johnson,3,Elsevier,9780128182024,Beschikbaar als e-book (2nd edition): https://www.sciencedirect.com/book/9780124079144/designing-with-the-mind-in-mind
|
|
|
|
|
|
| 1st Master of Business and Information Systems Engineering | Optional | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
2nd Master of Business and Information Systems Engineering | Optional | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
|
| Learning outcomes |
- EC
| The holder of the degree applies acquired knowledge independently. (Self-direction and entrepreneurial spirit) | - EC
| The holder of the degree works in a diverse team and displays leadership skills with a multidisciplinary approach to a business problem. (Teamwork) | - EC
| The holder of the degree communicates clearly and correctly in writing and orally, in a business and academic context, if necessary supplemented with visual support. (Communication) | - EC
| The holder of the degree integrates the perspective of stakeholders in optimising complex business processes. (Stakeholder awareness) | - EC
| The holder of the degree models, designs and evaluates solutions for business and IT problems to support decision-making at different levels in a complex context. (Problem-solving capacity) |
|
| EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
|
The student is familiar with imperative and object-oriented programming and can use advanced APIs.
|
|
|
The student will become familiar with user aspects of software and technology within the field of human-computer interaction. Through principles, guidelines, and processes, students learn to develop user interfaces tailored to the end user. These techniques are primarily applied to mobile systems. In doing so, the student acquires basic knowledge of programming for mobile devices. In addition to mobile systems, this course module also covers other types of contemporary user interfaces. The student is introduced to these subjects through introductory lectures and practical work (assignments and/or projects).
|
|
|
|
|
|
|
Lecture ✔
|
|
|
Project ✔
|
|
|
Response lecture ✔
|
|
|
Self-study assignment ✔
|
|
|
|
Period 2 Credits 6,00
Evaluation method | |
|
|
Other exam | 50 % |
|
Other | Praktisch werk: (groeps-)taken en (groeps-)project. |
|
|
|
Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | Indien minstens 60% op het praktisch werk behaald wordt, mag die deelscore overgedragen worden naar de herkansing. |
|
|
|
|
|
|
|
Evaluation conditions (participation and/or pass) | ✔ |
|
Conditions | De student dient aan beide onderdelen (praktisch werk en schriftelijk examen) deel te nemen. Er worden enkel punten toegekend voor dit vak indien aan alle onderdelen van de evaluatie wordt deelgenomen en voldoende participatie in het praktisch gedeelte kan aangetoond worden. |
|
|
|
Consequences | Indien niet aan de condities voldaan is, wordt geen eindcijfer toegekend maar een "X". |
|
|
|
Additional information | Indien een groepsproject of groepstaak deel uitmaakt van de evaluatie, dan wordt dit beoordeeld met een groepscijfer, maar bij onevenwichtige bijdrage van de leden van het team kan overgegaan worden naar een individueel cijfer. |
|
Second examination period
Evaluation second examination opportunity different from first examination opprt | |
|
Explanation (English) | Bij de herkansing worden groepsproject en groepstaken vervangen door individuele taken/project. |
|
|
|
|
 
|
Compulsory course material |
|
The study material is made available via blackboard and/or is distributed during class. |
|
 
|
Recommended reading |
|
- Usability Engineering,Jacob Nielsen,Morgan Kaufmann,0125184069
- The Design of Everyday Things,Donald Norman,INGP,9780465050659
- About Face: The Essentials of Interaction Design by Alan Cooper,David Cronin, Alan Cooper, Christopher Noessel, Robert Reimann,Wiley,9781118766576
- Designing with the mind in mind,Jeff Johnson,3,Elsevier,9780128182024,Beschikbaar als e-book (2nd edition): https://www.sciencedirect.com/book/9780124079144/designing-with-the-mind-in-mind
|
|
|
|
|
|
| Exchange Programme Computer Science | Optional | 162 | 6,0 | 162 | 6,0 | Yes | Yes | Numerical | |
|
|
|
The student is familiar with imperative and object-oriented programming and can use advanced APIs.
|
|
|
The student will become familiar with user aspects of software and technology within the field of human-computer interaction. Through principles, guidelines, and processes, students learn to develop user interfaces tailored to the end user. These techniques are primarily applied to mobile systems. In doing so, the student acquires basic knowledge of programming for mobile devices. In addition to mobile systems, this course module also covers other types of contemporary user interfaces. The student is introduced to these subjects through introductory lectures and practical work (assignments and/or projects).
|
|
|
|
|
|
|
Lecture ✔
|
|
|
Project ✔
|
|
|
Response lecture ✔
|
|
|
Self-study assignment ✔
|
|
|
|
Period 2 Credits 6,00
Evaluation method | |
|
|
Other exam | 50 % |
|
Other | Praktisch werk: (groeps-)taken en (groeps-)project. |
|
|
|
Transfer of partial marks within the academic year | ✔ |
|
Conditions transfer of partial marks within the academic year | Indien minstens 60% op het praktisch werk behaald wordt, mag die deelscore overgedragen worden naar de herkansing. |
|
|
|
|
|
|
|
Evaluation conditions (participation and/or pass) | ✔ |
|
Conditions | De student dient aan beide onderdelen (praktisch werk en schriftelijk examen) deel te nemen. Er worden enkel punten toegekend voor dit vak indien aan alle onderdelen van de evaluatie wordt deelgenomen en voldoende participatie in het praktisch gedeelte kan aangetoond worden. |
|
|
|
Consequences | Indien niet aan de condities voldaan is, wordt geen eindcijfer toegekend maar een "X". |
|
|
|
Additional information | Indien een groepsproject of groepstaak deel uitmaakt van de evaluatie, dan wordt dit beoordeeld met een groepscijfer, maar bij onevenwichtige bijdrage van de leden van het team kan overgegaan worden naar een individueel cijfer. |
|
Second examination period
Evaluation second examination opportunity different from first examination opprt | |
|
Explanation (English) | Bij de herkansing worden groepsproject en groepstaken vervangen door individuele taken/project. |
|
|
|
|
 
|
Compulsory course material |
|
The study material is made available via blackboard and/or is distributed during class. |
|
 
|
Recommended reading |
|
- Usability Engineering,Jacob Nielsen,Morgan Kaufmann,0125184069
- The Design of Everyday Things,Donald Norman,INGP,9780465050659
- About Face: The Essentials of Interaction Design by Alan Cooper,David Cronin, Alan Cooper, Christopher Noessel, Robert Reimann,Wiley,9781118766576
- Designing with the mind in mind,Jeff Johnson,3,Elsevier,9780128182024,Beschikbaar als e-book (2nd edition): https://www.sciencedirect.com/book/9780124079144/designing-with-the-mind-in-mind
|
|
|
|
|
|
1 Education, Examination and Legal Position Regulations art.12.2, section 2. |
2 Education, Examination and Legal Position Regulations art.16.9, section 2. |
3 Education, Examination and Legal Position Regulations art.15.1, section 3.
|
Legend |
SBU : course load | SP : ECTS | N : Dutch | E : English |
|