Tools and Technologies for Interactive Systems Development (2184) |
| Credits: 6,0 | | Study load hours: 162 | Period: semester 2 (6sp)  |
| Language of instruction: English | | Exam contract: not possible |
|
|
Mandatory sequentiality bound on the level of programme components
|
| |
| |
| |
Following programme components must have been included in your study programme in a previous education period
|
| |
|
Object Oriented Programming II (4183)
|
.0 stptn | |
| |
|
|
|
|
The student has extensive programming knowledge and can easily use advanced APIs.
|
|
|
|
|
The students gain insight into contemporary techniques, technologies, and tools that support the development of interactive systems. The students can apply some of these techniques, technologies, and tools in practice. Attention is given to the development of various types of interactive systems such as mobile systems, multimodal interactive applications, gesture-based interaction, augmented reality, virtual reality, sensor interfaces, etc. The focus of this course component is on acquiring practical insights related to interactive systems.
|
|
|
Semester 2 (6,00sp)
| Evaluation method | |
|
| Other evaluation method during teaching period | 60 % |
|
| Other | Tasks and (group) project, with an oral explanation in which students present and justify their design choices and technical implementation.
|
|
|
|
|
|
|
| Evaluation conditions (participation and/or pass) | ✔ |
|
| Conditions | The student must have scored at least 50% on the oral exam |
|
|
|
| Consequences | If the conditions are not met, the grade obtained will be capped at 7. |
|
|
|
Second examination period
| Evaluation second examination opportunity different from first examination opprt | |
|
| Explanation (English) | Same as the first exam opportunity, except the group project is replaced by an individual project. |
|
|
|
|
Learning outcomes | EC = learning outcomes DC = partial outcomes BC = evaluation criteria |
Master of Computer Science
|
- EC
| EC 1: A graduate of the Master of Computer Science programme has insight into the most important technological developments in the field of computer science and the underlying scientific principles. | - EC
| EC 2: A graduate of the Master of Computer Science programme is able to keep up with the evolution in the field of computer science (and related fields), to evaluate and to acquire new technologies. | - EC
| EC 3: A graduate of the Master of Computer Science programme has the necessary knowledge and insights in at least one subdiscipline which allow to contribute to the development and the application of innovative ideas in a certain area of computer science (by deepening basic knowledge at bachelor level, including that of mathematical and other scientific foundations). | - EC
| EC 5: A graduate of the Master of Computer Science programme is able to independently model a complex problem in computer science, to introduce the necessary abstractions, to describe and to implement the solution in a structured manner, and, finally, to discuss with the stakeholders why the chosen solution and the corresponding implementation meet with the specifications. | - EC
| EC 7: A graduate of the Master of Computer Science programme is able to analyse and evaluate information in a critical manner and to process this information efficiently. | - EC
| EC 8: A graduate of the Master of Computer Science programme is able to communicate information, ideas and solutions to an audience of fellow computer scientists and to non-specialists by expressing him or herself on the proper level of abstraction. | - EC
| EC 9: A graduate of the Master of Computer Science programme is able to clearly report both orally and verbally on his or her work in a national and international context. | - EC
| EC 12: A graduate of the Master of Computer Science programme is able to critically reflect his or her own approach, to account for this and to adjust his/her behaviour accordingly. |
|
|
|
|
| Included in these programmes | Tolerance3 |
|
|
Y
|
|
Master Computer Science profile Engineering Interactive Systems
|
Y
|
|
Master of Computer Science choice
|
Y
|
|
|
1 Education, Examination and Legal Position Regulations art.12.2, section 2. |
| 2 Education, Examination and Legal Position Regulations art.15.1, section 3. |
3 Education, Examination and Legal Position Regulations art.16.9, section 2.
|
|
|